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So, after completing the book, I have a few final thoughts. The characters of Holmes and Watson have been created in a manner that is respectful to the original stories, and there are a few references that fans will catch by the time you’ve finished the first investigation you’ll feel right at home, both with the art style, and the characters portrayed within. The cases are well though out, and all have a logical solution you really do have to keep your wits about you on the last case, and your eyes open, as every detail may count! Those who are Sherlock fans won’t be disappointed here. You’ll come across a few puzzles left by Moriarty himself, though these aren’t essential to the story, they do prove useful if you solve them one in particular took me an evening of contemplation to solve – Definitely a ‘three pipe problem’!ĭuring your investigations you will get to ask the suspects some questions (4 for Watson, 3 for Holmes), use your powers of deduction, and examine the victims, all in the vein of a good detective story, and you really do find yourself immersed in the events, often thinking them through when your not actually playing the game!Įach case is more difficult than the previous, and the final one gave me a good mental workout.
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There are also little clues to look out for, which may, or may not, be essential to you cracking the case. All this leads to it being playable pretty much anywhere, though a pencil is required to record your conclusions and keep track of the amount of typewriter keys you find.Įach scene or panel within the book is numbered, and you progress by looking for numbers within your current panel to follow, some of which may not be obvious. Unlike a lot of Choose your own adventure games, there are no character statistics or skills to roll for, or keep track of, and there is no requirement for a die. Holmes, on the other hand, can only ask three questions, but can use his powers of deduction. Watson, as a medical doctor, can examine a victim’s body he also gets to ask four interrogation questions, and can ask Holmes for hints. For each investigation, bar the initial one, you get the choice of playing Holmes or Watson. The game itself is split in to four investigations, which run consecutively and form a single story. I needn’t have worried! The book is nicely illustrated, with cartoon style characters. The book is superbly illustrated, a liberal use of earthy colours giving the book an old fashioned charm, and the characters are portrayed in a manner that reminds me of 60/70’s cartoons, such as Dastardly and Muttley in their Flying Machines. I must admit I was slightly disappointed by the cartoony look it made me think that the plot lines may be of a similar ilk, and not pay due homage to the stories I love. When you pick it up and flick through it, you instantly get the impression you’re holding something of quality it’s case bound, and weighty for its size, with nice thick pages. The colours used on the cover portray a feeling of something created in the early 20th century, an obvious nod to the original Sir Arthur Conan Doyle stories, which I will mention again a little later. When you first cast your eyes over it, you see a beautiful case bound book with a simple, but instantly recognisable, silhouette of the super sleuth himself on the cover. I’m not going to go in to the particulars of the investigations, so this review will be spoiler free, but before I jump into the game itself, lets take a look at the package it comes in – Namely a book! Recommended Retail Price: $22.95 (Approx.
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Year Released: English Edition 2018 (Original French Edition, 2014).With its comic book style spin on the genre, does it offer a different experience, or is it more of the same? Sherlock Holmes: Four Investigations is a graphical interpretation of the ‘choose your own adventure’ books, which appear to be going through a resurgence.